I enjoy speaking, moderating panels, and curating content & presenters. Here is an incomplete list of talks I have given, sessions I have organized, and conferences I have advised.
Slides are available for some of these. Don’t hesitate to ask for them.
This page includes:
- Business & media
- Colleges & universities
- Games: health games & games industry
- Other, misc. presentations
Business, Finance, & Media
- New Hampshire High Tech Council‘s Entrepreneur Forum, Manchester, NH
- Panelist: RF-tracking technology, May 21, 2014
- IGDA Summit (International Game Developers Association) at Casual Connect, Seattle, July 2011
- Advisory Board.
- Moderator: “Practical Personal Finance”
- Harvard Alumni College, Cambridge
- Moderator & organizer: “Who Plays Games and Why: Evolutionary Biology Looks at Videogames”, June 2010
- Harvard Business School Cyberposium 15, Cambridge, November 21, 2009
- Moderator: “Where Gaming and Social Identity Collide”
- Harvard Business School Alumni Association Events
- HBSAB, Boston, November 13, 2007
Moderator: “The Business of Video Games: From the Reality of Virtual Worlds to Casual & Serious Games”
Lecture: “Community-Based Entertainment: Virtual Worlds & Massively-Multiplayer Games”
- HBSAB, Boston, November 13, 2007
- MIT Enterprise Forum: Panels (various; this list is incomplete) including:
- MIT Enterprise Forum Interactive Entertainment SIG, Cambridge, December 5, 2007
Moderator: “Financial Games” - MIT Enterprise Forum, Cambridge, October 23, 2006
Moderator: “Tomorrow’s Games: Mobile, Casual and Massively-Multiplayer Online Games”
- MIT Enterprise Forum Interactive Entertainment SIG, Cambridge, December 5, 2007
- International Animated Film Festival, Annecy, France, 2004
- Lecture: “Online and mobile games,new service offerings and persistent worlds” (designing for each medium) at Perspectives of Video Games Conference
- Imagina 2004, Monte Carlo, Monaco, February 2-5 (schedule)
- Lecture: “MMOG Overview: Business and Online-Community Issues” (“Tour d’horizon des MMOG”)
- Moderator: “The future of 3D development on PDA and mobile phones”
- SIGGRAPH 2004
- Panelist: “Careers in Computer Graphics Entertainment”
- Massachusetts Continuing Legal Education (MCLE), Boston
- Lecture: “Private Equity: Individual Investors and The Manager’s Perspective”, January 23, 2001
- Lecture: “Private Equity & VC Financing: The Entrepreneur’s Perspective”, May 12, 2000
Colleges & Universities
- Harvard Alumni Association (HAA): Glimpses
- Dan co-created (with fiancée Kate Elliott Smith, RIA) and produced Glimpses, a collection of 5-minute personal talks that has been embraced by the HAA, is now included in most Harvard reunions of 20th-century classes, and has spread to several other schools. Designed as an antidote to didactic panels of designated-successful classmates, Glimpses is about classmates getting to know each other. Each Glimpse is personal: accomplishments, career news, and Powerpoint slides are forbidden.
- MIT & Wesleyan
- Guest critic & judge for classes taught by Christopher S. Weaver.
- Northeastern Business School
- Guest lecture: “Competitive Strategy in an Internet Venture”
- Harvard Graduate School of Education
- Guest lecture: “Massively Multiplayer Online Games”,
for “T-539, Emerging Technologies in Educational Contexts”, with Dr. Karen Price.
- Guest lecture: “Massively Multiplayer Online Games”,
- Harvard Interactive Media Group (Student organization)
- Advisor. Speaker
- MIT Entrepreneurs Club
- Speaker (Marketing): “The Nuts’n’Bolts of Preparing Business Plans” and “Starting New Businesses”
- ENJMIN, Angoulême, France (via video from Boston, US), March 14, 2008
- Lecture and discussion: “Making Games: Personal Observations”
Games for Health; Games for Entertainment
- Serious Play Conference 2016, Chapel Hill, NC, July 26-28
- Lecture: “Strategies for Commercial Success: A Health-Game Example.”
- IEEE-GEM 2015, Toronto, October 14-16 (schedule)
- Keynote lecture: “Bringing games from lab to marketplace: Best practices for successful commercialization”
- Games for Change Europe 2015, Paris, June 15-16 (schedule)
- Lecture: “Successful collaboration between Games Developers and Scientists”
- Games for Change 2015, New York, April 22
- Mini-talk (with Nick Fortugno): “Designing Games with Scientists”
- Games for Health Day at mHealth Summit, December 2014
- Host (moderator)
- Games for Health at Games Beyond Entertainment Week
- Osney Media Events, London
- Marketing & Monetising Mobile Games (3MG), June 26-27, 2013
- Conference Chairman (panel moderator, opening & closing remarks)
- Connected, Community-Based & 3D Mobile Games, August 31, 2005
- Conference Chairman
- Mobile Games Forum, January 26-27, 2005
- Conference Chairman
- Multiplayer and 3D Mobile Games, August 31, 2004
- Conference Chairman
- Marketing & Monetising Mobile Games (3MG), June 26-27, 2013
- IGDA Summit (International Game Developers Association) at Casual Connect, Seattle, July 2012
- Chairman, Community Track. Moderator.
- MIT Business in Games (MITBiG)
- Advisor
- MITBiG 2011, Boston,
Moderator: “Rhythm, Motion and Immersion: How Technology is Changing Gaming” and
Moderator: “Why So Serious, Games?” - MITBiG 2010, Cambridge,
Moderator: “Game Companies’ Financial Analytics”
- GDC (Game Developers Conference): Several lectures and roundtables. (This list is incomplete, especially for older GDCs!)
- GDC Online, September 2011,
Roundtable moderator: “Exploiting the Analysts: What Game Designers Do with that Data” - GDC Austin, September 2007,
Moderator: “F2P/Microtransaction Games: Considerations, Risks and Potential Rewards” - GDC, San Francisco, March 2007,
Roundtable moderator: “Casual Games on Multiple Formats: Mobile, Web, Handheld, PC or Console” - GDC Casual Games Summit 2005,
Moderator: Mobile panel
Moderator: Other-Markets panel - GDC Online 2004 (pka GDC Austin, née Austin Game Conference), September,
Moderator: “Implementing Multiplayer” - GDC 2004, San Jose, March.
Lecture: “Mobile Games: Lessons from Online Games” - GDC Mobile 2004, San Jose, March,
Moderator: “Game Design Case Studies: Made-for-the-Medium Original Titles“ - GDC Casual Games Summit 2004, San Jose, March 23,
Lecture: “Business Models for Casual Games”
Panel Presentation: “Leveling-up in Non-Game MMOGs” (this before “Gamification” was first uttered) - GDC Europe Mobile, August 26, 2003
Lecture: “Multiplayer Games and Mobile Communities” (revised version) - GDC, San Jose, March 2003,
Lecture: “Doing Business with the Telecom Industry: Understanding their Deal Terms, Culture, Rites & Rituals” - GDC Mobile, San Jose, March 5, 2003,
Lecture: “Multiplayer Games and Mobile Communities” - GDC Mobile, San Jose, March 5, 2003,
Moderator: “Beyond Downloadable Games: How New Technologies Will Drive New Forms of Interaction” - GDC Boston, September 8, 2000,
Lecture: “Brainstorming, Economics, and Discipline: Where Do New Games Come From?” - GDC: late 1990’s, lectures on developer/publisher partnerships (based on early strategic-partnerships work I’d done)
- GDC Online, September 2011,
- Australian Game Developers Conference (AGDC), Melbourne, Australia, November 20-23, 2003
- E3Expo, Los Angeles: Backup moderator. Also:
- E3Expo 2004, May 12-14
Moderator: “Social Systems in Online Games: Don’t Build One Without It” - E3Expo 2003, May
Moderator: “Survive The Platform Shakeout In Mobile Gaming” - E3Expo 2002,
Panelist: “Startup Workshop”
- E3Expo 2004, May 12-14
- New York Games Conferences from Digital Media Wire
- NY Games 2010, September, New York
Moderator: “The Smartphone Revolution – What are the Latest Trends in Games and Social Networking for Mobile Platforms?” - NY Games 2008, September, New York
Moderator: “Games on the Go – Challenges & Opportunities In Creating and Distributing Mobile Games” - Games & Mobile Forum, 2006, New York, April 25-26
Interviewer: “Featured Interview and Q&A: Lou Fasulo, Cingular Wireless”
Interviewer: “Featured Interview and Q&A: David Gosen, I-Play” - Games & Mobile Forum, 2005, New York, April 21
Interviewer: “Featured Interview and Q&A: Jason Ford, Sprint Wireless Games” - Games & Mobile Forum 2004, New York, April 15,
Moderator: “How Will Content and Business Models Evolve for the Mobile Market?” - Digital Sports Forum, New York, July 14, 2003
Moderator: “Wireless Distribution of Sports Content”
- NY Games 2010, September, New York
- Microsoft’s GameDev Day (college student outreach):
- GameDev Day 2010, Cambridge (MS-NERD), Moderator
- GameDev Day 2007, Cambridge (Harvard), November
Co-presenter, “Creating Games – What *Really* Goes on Under the Covers”
- Interactive Media, Tel Aviv, July 18, 2007
- Lecture: “Massively-Multiplayer Online Games: Lessons from the Past, Opportunities for the Future”
- Games & Mobile Forum at LA Games Conference, from Digital Media Wire, May 2007, Los Angeles
- Moderator: “Casual Games on Any Platform?”
- Mobile Multiplayer, 3D and Location-Based Games Forum, from C5, Barcelona, Spain, April 14-15, 2005
- Conference Chairman (Day 1)
- Korea Global Games Conference 2002 (from KIPA), Seoul, Korea, December 3-4
- Track Chairman (arranged speakers and program, moderated)
- Lecture: “Online Games” Principles, Trends, and Platforms”
Other Conference Presentations
(These want more detail, and/or to be sorted into the above, and someday maybe I’ll do so.)
- Mobile Games, Madrid, 2003
- iWireless
- Mobile Entertainment Institute, University of Southern California, 2003, 2004, …
- Comverse Worldwide User Forum (on behalf of Comverse)
- Kos, Greece, June 12, 2002
- Lecture: (The Games Industry)
- Deauville, France, September 10-13, 2001
- Lecture: “Mobile Games: Lessons from Online Games and Online Communities”
- Kos, Greece, June 12, 2002
- GDC 2001, Sponsored Session, for Comverse, March 22, 2001
Lecture: “Comverse Game Network” - CTIA 2006
- Mobile Entertainment Forum’s E3 Event, May 23, 2002
Lecture: “The State of the Mobile Industry”
Panelist