Dan Scherlis

User Experience, Info Security, Health Games, Linguistics

Archive for May, 2012

My column for DMW: Don’t clone my indie game, bro

Posted by scherlis on May 18, 2012


Soon after arriving at this year’s Game Developers Conference (GDC) I was struck by the complaints — both in conversations and in rant-style conference sessions — about a rampant and increasingly practice of large game companies ripping off the work of smaller, independent developers.

When I spotted a clever little badge ribbon, one that clearly was not authorized by conference management, I wrote this column for Digital Media Wire.

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